//
// MonsterSprite.as
//
// Copyright (c) 2009 Nathan Barnes
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

//
// A sprite representing a monster in the game.

package {

import flash.display.GradientType;
import flash.display.Sprite;

public class MonsterSprite extends Sprite
{

    public function MonsterSprite (type :String)
    {
        super();
        graphics.beginGradientFill(GradientType.RADIAL, [0xff0000, 0xcc22cc, 0xff00ff], [1, 0.80, 0.50], [0, 150, 255]);
        graphics.drawCircle(25, 25, 50);
        graphics.endFill();
    }
    
    public var mobId :String;
}

}
